Battlefield, Rush
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Balance Changes to Breakthrough and Rush We’ve just made some balancing changes: In Breakthrough, it now takes fewer players on an objective to speed up capture. Also, defender respawn timers in both Breakthrough and Rush are now fixed at 12 seconds instead of the previous 6-12…
My weekend plans are ruined. Battlefield 6 beta players are reporting the classic Rush game mode is utterly broken, with weapons locked to open, non-persistent servers leading to issues with what side and map you play on, and a lack of space between objectives.
Rush, one of the greatest modes of Battlefields past, is a total bust in the Battlefield 6 beta. Its debut is going down so poorly with fans that Battlefield Studios should seriously consider going back to the drawing board.
Mirak Valley, per the datamine, features a riverbed running through two massive mountain ranges, and it's said to be more than half a kilometer in size. The other map, Eastwood, is said to be set in a country club in California, and it allegedly features a golf course, multiple burned-out houses, and two new vehicles: a golf cart and a boat.
Week 2 of Battlefield 6's open beta introduces Rush mode and a new map, but fans worry the game is becoming too much like COD
Battlefield 6's second open beta comes with a challenge that will prove a lot harder than its other challenges.
While a vocal minority criticises Battlefield 6’s open beta, most players continue to enjoy its multiplayer modes.
It was immediately discovered that Rush mode in Battlefield 6 limits matches to 12v12, for a total of 24 players--at least in the beta. People on Reddit and elsewhere online are saying this is simply too small. The current iteration of Rush in the beta is also infantry-only, so there are no tanks or vehicles whatsoever.