F.E.A.R. remains one of the most innovative horror games out there, but has become increasingly more difficult to play as hardware ages Warner Bros. Interactive Entertainment The point being, Monolith ...
Yesterday’s shock news that Warner Bros. had shut down three studios and canceled its Wonder Woman game sent shockwaves throughout the industry and the gaming community at large. And as the dust ...
Following the recent news that Warner Bros. had cancelled the Wonder Woman game that'd long been in the works at Shadow of Mordor developer Monolith Productions, and shut down that studio along with ...
We've had Lord of the Rings games since, but this 2017 release was arguably the last truly solid entry the franchise has seen ...
Many fans believed Monolith deserved better than its ultimate fate. Monolith's FPS game catalog has been praised throughout the years. Games such as Blood and F.E.A.R. represent Monolith's excellence ...
Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game. The ...
Monolith Productions was responsible for some legendary PC titles during its 20-year run, but its final projects, Middle-earth: Shadow of Mordor, and Shadow of War, represent some of the studio’s best ...
Pirates & Princesses on MSN
Disney De-Canonized the Original TRON Sequel
Disney’s de-canonization of the 2003 video game Tron 2.0—developed by Monolith Productions as the official sequel to the 1982 ...
Nightdive Studios is the team that’s made its name remaking and remastering classic titles that, in many cases, would have faded into obscurity if not for Nightdive. Working on restoring older titles ...
Nightdive released a remastered version of the game in 2019 under the name Blood: Fresh Supply. This remaster, which was PC ...
Big budget open world action games have hit a wall. Over and over again we're seeing the same thing: the worlds keep getting bigger and more technically impressive, but the things we're doing within ...
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